Steam Deck: Developers say they have learned from their biggest mistakes

With the Steam Deck, Valve has an interesting handheld PC in Petto. But so far, the manufacturer has not just got fame with fame when it comes to hardware. However, the developers assume that they have learned from their biggest mistakes.

No Steam Machines No Steam Deck?

While Valves's games provide millions of fans for enthusiasm, the company did not succeed in the past with his hardware products. Whether Steam Link, Steam Controller or Steam Machine - all these experiments failed and were removed from Valve quite quickly from the Steam-Shop. Only the Valve Index forms an exception.

In an interview, the developers of the Steam Deck explain that they had learned from their biggest mistakes and without this experience probably greater problems have had to build the handheld console:

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"We considered a lot of what we've learned as a checkbox we had to tick, if we ever want to talk to customers about such a device again. We did not want to bring the Steam Deck to the market until we had the feeling that it is done and all these points are fulfilled. (...) I do not think we had come to the steam deck so far, if we did not do this experience . "- Source: IGN

_In the Steam Machine Headlines we summarize for you and crisp the highlights of the Steam Deck together: _

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Valve reveals what the Steam Machine failed

In the further course of the interview, the developers also turn on what the Steam Machine in their opinion has failed:

"At the Steam Machine there was always the HENNE EI problem."

Designer Scott Dalton plays in this case that on the Steam Machines instead of Windows Linux was used. The problem on the point: At that time there were only a few games that were compatible with Linux **. However, this failure ensured that Valve endeavored to develop proton - a software that allows to run Windows games on Linux.

Reading

Steam Deck Vs. OLED-SWITCH: I met my decision

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And also the failure of the Steam controller had its good pages. In this way, the developers realized that the controller of the Steam Deck was not allowed to be a complicated construction, to which the players have to get used to it. You have to feel comfortable immediately.

What do you all mean? Has Valve learned from his worst hardware mistakes, so the Steam Deck really becomes a success? Or do you think that the handheld console for PC players is totally floppen? Write us in the comments!

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