Pokémon Unite: Item Animal List - What suits my Pokémon
Meinmmo shows you the best hero items and Battle Items Inpokémon Unite. We evaluate all 24 items of MOBAS in two different animal lists. In addition, we suggest Pokémon who can use these items most effective.
The rankings offer: You ask you which item should buy your first and upgrade? We from Meinmmo have put together a ranking that shows you which items are the most useful and which fit well on your Pokémon.
What do the animals mean? The best portable items are listed in the S-Tier. Then follow A, B, C and D-animal, where D-animal is the worst. In the fight items is always useful, useful, sometimes useful and rarely useful.
The ranking was created: For our ranking we are based on the top top of the players who hold their ultra or master rank with these items. Included are the over 300 games from our own experience. In addition, we have signed animal lists of Youtubern like Peekmp and Superteeds with everything. Furthermore, you can find appropriate tables and videos in the sources, which we have also roamed.
We update the Animal List as soon as new items are added or changes take place. Our animal list with the best Pokémon can be found here:
Pokémon Unite: all 16 hero items in the animal list
S-Tier
A-Tier
B-Tier
* EXP. Share: Situation due. While Eldegoss can always carry the Exp. Share, so that it develops as quickly as possible from Gossifleur to Elde Egoss, Pokémon like Gengar and Gardevoir can carry him when they play on a lane and do not go to the Jungle (center). Slowbro and Snorlax Best Gives you the Item on the Bottom Lane to help you achieve faster Level 6 to push with your useful attacks against Drednaw.
C-Tier
D-Tier
Pokémon Unite: All 8 fight items in the animal List
always useful
Useful
Sometimes useful
Rare useful
Receiving the items, their values and boosts
How do you receive all items? The 18 portable items will receive you in the Item Shop for 1,000 AEOS Coins or 625 AEOS tickets. The remaining 8 combat items will shut down as follows:
- Potion - Trainer Level 4
- X Attack - Trainer Level 7
- X Speed - Trainer Level 8
- Fluffy Tail - Trailer Level 10
- Eject Button - Trainer Level 11
- Slow Smoke - Trainer Level 13
- Full Heal - Trainer Level 14
- Goal Getter - Trainer Level 16
What can the portable items and what do they bring them to Level 1, 10, 20 and 30? Each item brings bonuses that can be enhanced by "Item Enhancer". Level 30 is the maximum level that can achieve a portable item.
Muscle Band
This item is particularly suitable for physical Attacker, Speedster and the current All-Rounder Pokémon.
The values at Muscle Band:
- Level 1:
- Physical Attack Value: 1
- Speed of base attacks: 0%
- Bonus: When a base attack meets, the damage is increased based on 1% of the opposing lifestyles (LP)
- Level 10:
- Physical Attack Value: 5
- Speed of base attacks: 2.5%
- Bonus: When a base attack meets, the damage is increased based on 2% of the opposing lifestyles (LP)
- Level 20:
- Physical Attack Value 10
- Speed of base attacks: 5%
- Bonus: When a base attack hits, the damage is increased based on 3% of the opposing lifestyles (LP)
- Level 30:
- Physical Attack Value: 15
- Speed of base attacks: 7.5%
Scope Lens
This item is particularly suitable for physical Attacker, Speedster and the current All-Rounder Pokémon.
The values at Scope Lens:
- Level 1:
- Critical hit rate: 0.4%
- Critical damage: 0%
- Bonus: Increases the critical damage of basic attacks. The higher the attack value of the Pokémon, the more the damage increases. 45% of the attack value
- Level 10:
- Critical hit rate: 2%
- Critical damage: 4%
- Bonus: Increases the critical damage of basic attacks. The higher the attack value of the Pokémon, the more the damage increases. 60% of the attack value
- Level 20:
- Critical hit rate: 4%
- Critical damage: 8%
- Bonus: Increases the critical damage of basic attacks. The higher the attack value of the Pokémon, the more the damage increases. 75% of the attack value
- Level 30:
- Critical hit rate: 6%
- Critical damage: 12%
Wise Glasses
For special attackers, Wise Glasses is the optimal choice.
The values at Wise Glasses:
- Level 1:
- Special Attack Value: 10
- Bonus: Increases the special attack value by 3%
- Level 10:
- Special Attack Value: 19
- Bonus: Increases the special attack value by 5%
- Level 20:
- Special Attack Value: 29
- Bonus: Increases the special attack value by 7%
- Level 30:
- Special Attack Value: 39
Shell Bell
Special attackers / defenders benefit from Shell Bell the most because they increase the damage of special attacks and at the same time LP based on the sp. Atk. Regenerated.
The values at Shell Bell:
- Level 1:
- Special Attack value: 1.6
- Attacks Cooldown: -0%
- Bonus: When the Pokémon meets, it regenerates a minimum of 45 LP. The higher the special attack value, the more LP will be restored. Cooldown: 10 seconds
- Level 10:
- Special Attack Value: 8
- Attacks Cooldown: -1.5%
- Bonus: When the Pokémon meets, it regenerates a minimum of 60 LP. The higher the special attack value, the more LP will be restored. Cooldown: 10 seconds
- Level 20:
- Special Attack Value: 16
- Attacks Cooldown: -3%
- Bonus: When the Pokémon meets, it regenerates a minimum of 75 LP. The higher the special attack value, the more LP will be restored. Cooldown: 10 seconds
- Level 30:
- Special Attack Value: 24
- Attacks Cooldown: -4.5%
Buddy Barrier
All kinds of Pokémon, who like to use on their unite move, can be equipped with this shield. Above all, defenders, supporters and some attack candles such as cramorant (URGL).
The values at Buddy Barrier:
- Level 1:
- LP: 20
- Bonus: When the Pokémon applies its Unite Move, it gets a shield with the lowest lifestyles, which consists of 20% of the maximum LP of the respective Pokémon. Duration: 10 seconds
- Level 10:
- LP: 200
- Bonus: When the Pokémon applies its Unite Move, it gets a shield with the lowest life points with the lowest lifestyles, which consists of 30% of the maximum LP of the respective Pokémon. Duration: 10 seconds
- Level 20:
- LP: 400
- Bonus: When the Pokémon applies its Unite Move, it gets a shield with the lowest lifestyles, which consists of 40% of the maximum LP of the respective Pokémon. Duration: 10 seconds
- Level 30:
- LP: 600
Energy Amplifier
This item can be used to combine well with Buddy Barrier and thus regularly ensures shields with the teammates. Since it charges the attacks faster, all types of Pokémon can use it.
The values at ENERGY Amplifier:
- Level 1:
- Unite Move charger: 0.4%
- Attacks Cooldown: -0%
- Bonus: After the Pokémon has used its Unite Move, its damage will be increased by 7% for 4 seconds
- Level 10:
- Unite Move Loaderate: 2%
- Attacks Cooldown: -1.5%
- Bonus: After the Pokémon has used its Unite Move, its damage will be increased by 14% for 4 seconds
- Level 20:
- Unite Move charger: 4%
- Attacks Cooldown: -3%
- Bonus: After the Pokémon has used its Unite Move, its damage will be increased by 21% for 4 seconds
- Level 30:
- Unite Move Loaderate: 6%
- Attacks Cooldown: -4.5%
float stone
Due to the Movement Speed, just for Speedster, Attacker and All-Rounders, who play on the mid-lane, very effective.
The values at Float Stone:
- Level 1:
- Physical Attack Value: 1.6
- Movement speed: 0
- Bonus: Increases the speed of movement of the Pokémon by 10% if it is not involved in the fight. Activation: 8 seconds after a fight
- Level 10:
- Physical Attack Value: 8
- Movement speed: 40
- Bonus: Increases the speed of movement of the Pokémon by 15% if it is not involved in the fight. Activation: 8 seconds after a fight
- Level 20:
- Physical Attack Value: 16
- Movement speed: 80
- Bonus: Increases the speed of movement of the Pokémon by 20%, if it is not involved in the fight. Activation: 8 seconds after a fight
- Level 30:
- Physical Attack Value: 24
- Movement speed: 120
Assault Vest
Priority benefit defender and supporter from the Assault Vest because they give them a protective shield.
The values at Assault Vest:
- Level 1:
- LP: 18
- Special defense: 0
- Bonus: If the Pokémon is not in the fight, it gets a shield. Based on 9% of its maximum LP. Activation: 8 seconds after a fight
- Level 10:
- LP: 90
- Special defense: 14
- Bonus: If the Pokémon is not in the fight, it gets a shield. Based on 12% of its maximum LP. Activation: 8 seconds after a fight
- Level 20:
- LP: 180
- Special defense: 28
- Bonus: If the Pokémon is not in the fight, it gets a shield. Based on 15% of its maximum LP. Activation: 8 seconds after a fight
- Level 30:
- LP: 270
- Special Defense: 42
FOCUS BAND
You can equip this item with all kinds of Pokémon. Especially with defenders you can use it. In addition, Attacker is often equipped with FOCUS Band, so that they can survive a little longer on the field or flee at the last moment.
The values at FOCUS BAND:
- Level 1:
- Defense: 2
- Special defense: 0
- Bonus: Are the life points of the Pokémon low, it regenerates 8% of the life points for three seconds, which has lost it. Cooldown: 90 seconds
- Level 10:
- Defense: 10
- Special defense: 10
- Bonus: Are the life points of the Pokémon low, it regenerates 11% of the life points for three seconds, which has lost it. Cooldown: 90 seconds
- Level 20:
- Defense: 20
- Special defense: 20
- Bonus: Are the life points of the Pokémon low, it regenerates 14% of the life points for three seconds, which has lost it. Cooldown: 90 seconds
- Level 30:
- Defense: 30
- Special Defense: 30
Rocky Helmet
Defenders and supporters can cause extra damage with Rocky Helmet. In addition, Garchomp (Knackrack) is very good for this item. His passive ability "Rough Skin" (harshaut) violates opponents that attack it. Together with Rocky Helmet, his passive damage increases even further.
The values at Rocky Helmet:
- Level 1:
- LP: 18
- Defense: 0
- Bonus: The Pokémon receives a certain amount of damage, the attacking Pokémon suffers 3% of its maximum life points as damage. Activates yourself once per fight.
- Level 10:
- LP: 90
- Defense: 14
- Bonus: If the Pokémon receives a certain amount of damage, the attacking Pokémon suffers 4% of its maximum life points as damage. Activates yourself once per fight.
- Level 20:
- LP: 180
- Defense: 28
- Bonus: The Pokémon receives a certain amount of damage, the attacking Pokémon suffers 5% of its maximum life points as damage. Activates yourself once per fight.
- Level 30:
- LP: 270
- Defense: 42
sp. ATK specs
Is particularly suitable for fast special attack candles, as the special damage, with each gate even further increases.
The values at SP. Atk specs:
- Level 1:
- Special Attack Value: 0.8
- Bonus: When the Pokémon achieves a goal, its special attack value increases by 8. to 6 times.
- Level 10:
- Special Attack Value: 8
- Bonus: When the Pokémon scores a goal, its special attack value increases by 12. to 6 times.
- Level 20:
- Special Attack Value: 16
- Bonus: When the Pokémon scores a goal, its special attack value increases at 16. up to 6 times.
- Level 30:
- Special Attack Value: 24
Exp. Share
The Item Exp. Share gives her the Pokémon, which must achieve a particular level particularly quickly to be useful or learning certain attacks. For example, Eldegoss (Cottomi), Slowbro (Lahmus) or Gengar on the Lane.
The values at Exp. Share:
- Level 1:
- LP: 16
- Movement speed: 0
- Bonus: While the Pokémon has the fewest experience points, it receives two experience points per second. If a teammate nearby defeats a Pokémon, this extra experience gets
- Level 10:
- LP: 80
- Movement speed: 50
- Bonus: While the Pokémon has the fewest experience points, it receives three experience points per second. If a teammate nearby defeats a Pokémon, this extra experience gets
- Level 20:
- LP: 160
- Movement speed: 100
- Bonus: While the Pokémon has the fewest experience points, it receives four experience points per second. If a teammate nearby defeats a Pokémon, this extra experience gets
- Level 30:
- LP: 240
- Movement speed: 150
AEOS Cookie
Defender Pokémon can benefit from AEOS cookie because they can get additional life points through the gates.
The values at AEOS Cookie:
- Level 1:
- LP: 8
- Bonus: The Pokémon achieves a gate, its maximum life points increased by 100 to 6 times.
- Level 10:
- LP: 80
- Bonus: The Pokémon achieves a goal, its maximum life points increase by 150. to 6 times.
- Level 20:
- LP: 160
- Bonus: The Pokémon achieves a goal, its maximum life points increase by 200. up to 6 times.
- Level 30:
- LP: 240
Score Shield
The Item Score Shield can be easily combined with "Score Items", such as AEOS Cookie, Attack Weight and Sp. ATK specs, as it grants a sign to the Pokémon on Goals. Mostly defenders or TalonFlame (Fiaro) are equipped with it.
The values at Score Shield:
- Level 1:
- LP: 15
- Bonus: While the Pokémon wants to achieve a goal, it can not be interrupted by a sign. The shield is based on 5% of its maximum life points. Cooldown: 6 seconds
- Level 10:
- LP: 150
- Bonus: While the Pokémon wants to achieve a goal, it can not be interrupted by a sign. The shield is based on 7.5% of its maximum life points. Cooldown: 6 seconds
- Level 20:
- LP: 300
- Bonus: While the Pokémon wants to achieve a goal, it can not be interrupted by a sign. The shield is based on 10% of its maximum life points. Cooldown: 6 seconds
- Level 30:
- LP: 450
Leftovers
The LP generation is suitable for defenders and supporters.
The values at LEFTOOVER:
- Level 1:
- LP: 16
- LP recovery: 0
- Bonus: If the Pokémon is not in combat, it regenerates 1% per second of its maximum life points. Activation: 8 seconds after a fight
- Level 10:
- LP: 80
- LP recovery: 3
- Bonus: If the Pokémon is not in combat, it regenerates 1.5% per second of its maximum life points. Activation: 8 seconds after a fight
- Level 20:
- LP: 160
- LP recovery: 6
- Bonus: If the Pokémon is not in combat, it regenerates 2% per second of its maximum life points. Activation: 8 seconds after a fight
- Level 30:
- LP: 240
- LP recovery: 9
Attack Weight
The Item Attack Weight is the weaker counterpart to the Sp. Atk specs and becomes, if then, worn by physical attackers.
The values at Attack Weight:
- Level 1:
- Physical Attack Value: 0.6
- Bonus: Scares the Pokémon a goal, its attack value increases by 6. to 6 times possible.
- Level 10:
- Physical Attack Value: 6
- Bonus: The Pokémon achieves a gate, its attack value increases by 9 to 6 times possible.
- Level 20:
- Physical Attack Value: 12
- Bonus: The Pokémon achieves a gate, its attack value increases by 12 to 6 times possible.
- Level 30:
- Physical Attack Value: 18
What do you think about our rankings? Would you rank certain items differently or is you agreeing with us? Which items fit for you best to which Pokémon? Would you still want items for the future? Write us in the comments!
How to Best Equip Gengar and play in our Genggar Guide.
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